13 December 2025 @ 09:14 am

Welcome back to COMBO BREAKER everyone! The ever lovely Yorigami sisters have returned to count your combos.

How high has your combo managed to go? Joon is a brawler and and Shion is never far behind her in a fight (literally)! Joon is all ears for any new moves you might want to show her, especially ones where she can reap the benefits--because the two of them are misfortune goddesses and spending too much time around Shion might make your luck run out and end your sweet combo.
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.
- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it. This means if you accumulate 3 hits, then recieve a miss, you CANNOT turn in those 3 hits. If you receive 2 hits, a miss, then a hit, You now only have one hit in your combo, not 3 not 2.
- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in the COMBO REDEEMING TOP LEVEL. There will be one posted with every round of this game, and it will always be the first comment on the post.

In This Round
7 buttons are hiding a HIT!

3 buttons are hiding a MISS!



Rewards
HITx1 2 Cards
HITx2 4 Cards
HITx3 8 Cards
HITx4 16 Cards
HITx5 32 Cards
HITx6 64 Cards
HITx7 128 Cards
Submit
While claiming your rewards, please use this form




This round ends on Saturday, December 20th, 2025!

coding courtesy of [personal profile] despedia
 
 
06 December 2025 @ 08:10 am

Welcome back to COMBO BREAKER everyone! The ever lovely Yorigami sisters have returned to count your combos.

How high has your combo managed to go? Joon is a brawler and and Shion is never far behind her in a fight (literally)! Joon is all ears for any new moves you might want to show her, especially ones where she can reap the benefits--because the two of them are misfortune goddesses and spending too much time around Shion might make your luck run out and end your sweet combo.
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.
- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it. This means if you accumulate 3 hits, then recieve a miss, you CANNOT turn in those 3 hits. If you receive 2 hits, a miss, then a hit, You now only have one hit in your combo, not 3 not 2.
- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in the COMBO REDEEMING TOP LEVEL. There will be one posted with every round of this game, and it will always be the first comment on the post.

In This Round
7 buttons are hiding a HIT!

3 buttons are hiding a MISS!



Rewards
HITx1 2 Cards
HITx2 4 Cards
HITx3 8 Cards
HITx4 16 Cards
HITx5 32 Cards
HITx6 64 Cards
HITx7 128 Cards
Submit
While claiming your rewards, please use this form




This round ends on Saturday, December 13th, 2025!

coding courtesy of [personal profile] despedia
 
 
29 November 2025 @ 08:02 am

Welcome back to COMBO BREAKER everyone! The ever lovely Yorigami sisters have returned to count your combos.

How high has your combo managed to go? Joon is a brawler and and Shion is never far behind her in a fight (literally)! Joon is all ears for any new moves you might want to show her, especially ones where she can reap the benefits--because the two of them are misfortune goddesses and spending too much time around Shion might make your luck run out and end your sweet combo.
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.
- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it. This means if you accumulate 3 hits, then recieve a miss, you CANNOT turn in those 3 hits. If you receive 2 hits, a miss, then a hit, You now only have one hit in your combo, not 3 not 2.
- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in the COMBO REDEEMING TOP LEVEL. There will be one posted with every round of this game, and it will always be the first comment on the post.

In This Round
7 buttons are hiding a HIT!

3 buttons are hiding a MISS!



Rewards
HITx1 2 Cards
HITx2 4 Cards
HITx3 8 Cards
HITx4 16 Cards
HITx5 32 Cards
HITx6 64 Cards
HITx7 128 Cards
Submit
While claiming your rewards, please use this form




This round ends on Saturday, December 6th, 2025!

coding courtesy of [personal profile] despedia
 
 
15 November 2025 @ 07:10 am

Welcome back to COMBO BREAKER everyone! The ever lovely Yorigami sisters have returned to count your combos.

How high has your combo managed to go? Joon is a brawler and and Shion is never far behind her in a fight (literally)! Joon is all ears for any new moves you might want to show her, especially ones where she can reap the benefits--because the two of them are misfortune goddesses and spending too much time around Shion might make your luck run out and end your sweet combo.
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.
- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it. This means if you accumulate 3 hits, then recieve a miss, you CANNOT turn in those 3 hits. If you receive 2 hits, a miss, then a hit, You now only have one hit in your combo, not 3 not 2.
- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in the COMBO REDEEMING TOP LEVEL. There will be one posted with every round of this game, and it will always be the first comment on the post.

In This Round
7 buttons are hiding a HIT!

3 buttons are hiding a MISS!



Rewards
HITx1 2 Cards
HITx2 4 Cards
HITx3 8 Cards
HITx4 16 Cards
HITx5 32 Cards
HITx6 64 Cards
HITx7 128 Cards
Submit
While claiming your rewards, please use this form




This round ends on Saturday, November 22nd, 2025!

coding courtesy of [personal profile] despedia
 
 
08 November 2025 @ 08:00 am

Welcome back to COMBO BREAKER everyone! The ever lovely Yorigami sisters have returned to count your combos.

How high has your combo managed to go? Joon is a brawler and and Shion is never far behind her in a fight (literally)! Joon is all ears for any new moves you might want to show her, especially ones where she can reap the benefits--because the two of them are misfortune goddesses and spending too much time around Shion might make your luck run out and end your sweet combo.
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.
- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it. This means if you accumulate 3 hits, then recieve a miss, you CANNOT turn in those 3 hits. If you receive 2 hits, a miss, then a hit, You now only have one hit in your combo, not 3 not 2.
- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in the COMBO REDEEMING TOP LEVEL. There will be one posted with every round of this game, and it will always be the first comment on the post.

In This Round
7 buttons are hiding a HIT!

3 buttons are hiding a MISS!



Rewards
HITx1 2 Cards
HITx2 4 Cards
HITx3 8 Cards
HITx4 16 Cards
HITx5 32 Cards
HITx6 64 Cards
HITx7 128 Cards
Submit
While claiming your rewards, please use this form




This round ends on Saturday, November 15th, 2025!

coding courtesy of [personal profile] despedia
 
 
01 November 2025 @ 09:02 am

Welcome back to COMBO BREAKER everyone! The ever lovely Yorigami sisters have returned to count your combos.

How high has your combo managed to go? Joon is a brawler and and Shion is never far behind her in a fight (literally)! Joon is all ears for any new moves you might want to show her, especially ones where she can reap the benefits--because the two of them are misfortune goddesses and spending too much time around Shion might make your luck run out and end your sweet combo.
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.
- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it. This means if you accumulate 3 hits, then recieve a miss, you CANNOT turn in those 3 hits. If you receive 2 hits, a miss, then a hit, You now only have one hit in your combo, not 3 not 2.
- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in the COMBO REDEEMING TOP LEVEL. There will be one posted with every round of this game, and it will always be the first comment on the post.

In This Round
7 buttons are hiding a HIT!

3 buttons are hiding a MISS!



Rewards
HITx1 2 Cards
HITx2 4 Cards
HITx3 8 Cards
HITx4 16 Cards
HITx5 32 Cards
HITx6 64 Cards
HITx7 128 Cards
Submit
While claiming your rewards, please use this form




This round ends on Saturday, November 7th, 2025!

coding courtesy of [personal profile] despedia
 
 
25 October 2025 @ 09:47 am

Welcome back to COMBO BREAKER everyone! The ever lovely Yorigami sisters have returned to count your combos.

How high has your combo managed to go? Joon is a brawler and and Shion is never far behind her in a fight (literally)! Joon is all ears for any new moves you might want to show her, especially ones where she can reap the benefits--because the two of them are misfortune goddesses and spending too much time around Shion might make your luck run out and end your sweet combo.
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.
- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it. This means if you accumulate 3 hits, then recieve a miss, you CANNOT turn in those 3 hits. If you receive 2 hits, a miss, then a hit, You now only have one hit in your combo, not 3 not 2.
- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in the COMBO REDEEMING TOP LEVEL. There will be one posted with every round of this game, and it will always be the first comment on the post.

In This Round
7 buttons are hiding a HIT!

3 buttons are hiding a MISS!



Rewards
HITx1 2 Cards
HITx2 4 Cards
HITx3 8 Cards
HITx4 16 Cards
HITx5 32 Cards
HITx6 64 Cards
HITx7 128 Cards
Submit
While claiming your rewards, please use this form




This round ends on Saturday, November 1st, 2025!

coding courtesy of [personal profile] despedia
 
 

Welcome back to COMBO BREAKER everyone! The ever lovely Yorigami sisters have returned to count your combos.

How high has your combo managed to go? Joon is a brawler and and Shion is never far behind her in a fight (literally)! Joon is all ears for any new moves you might want to show her, especially ones where she can reap the benefits--because the two of them are misfortune goddesses and spending too much time around Shion might make your luck run out and end your sweet combo.
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.
- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it. This means if you accumulate 3 hits, then recieve a miss, you CANNOT turn in those 3 hits. If you receive 2 hits, a miss, then a hit, You now only have one hit in your combo, not 3 not 2.
- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in the COMBO REDEEMING TOP LEVEL. There will be one posted with every round of this game, and it will always be the first comment on the post.

In This Round
10 buttons are hiding a HIT!

0 buttons are hiding a MISS!



Rewards
HITx1 2 Cards
HITx2 4 Cards
HITx3 8 Cards
HITx4 16 Cards
HITx5 32 Cards
HITx6 64 Cards
HITx7 128 Cards
Submit
While claiming your rewards, please use this form




This round ends on Saturday, October 25th, 2025!

coding courtesy of [personal profile] despedia
 
 
11 October 2025 @ 07:56 am

Welcome back to COMBO BREAKER everyone! The ever lovely Yorigami sisters have returned to count your combos.

How high has your combo managed to go? Joon is a brawler and and Shion is never far behind her in a fight (literally)! Joon is all ears for any new moves you might want to show her, especially ones where she can reap the benefits--because the two of them are misfortune goddesses and spending too much time around Shion might make your luck run out and end your sweet combo.
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.
- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it. This means if you accumulate 3 hits, then recieve a miss, you CANNOT turn in those 3 hits. If you receive 2 hits, a miss, then a hit, You now only have one hit in your combo, not 3 not 2.
- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in the COMBO REDEEMING TOP LEVEL. There will be one posted with every round of this game, and it will always be the first comment on the post.

In This Round
7 buttons are hiding a HIT!

3 buttons are hiding a MISS!



Rewards
HITx1 2 Cards
HITx2 4 Cards
HITx3 8 Cards
HITx4 16 Cards
HITx5 32 Cards
HITx6 64 Cards
HITx7 128 Cards
Submit
While claiming your rewards, please use this form




This round ends on Saturday, October 18th, 2025!

coding courtesy of [personal profile] despedia
 
 
04 October 2025 @ 09:58 am

Welcome back to COMBO BREAKER everyone! The ever lovely Yorigami sisters have returned to count your combos.

How high has your combo managed to go? Joon is a brawler and and Shion is never far behind her in a fight (literally)! Joon is all ears for any new moves you might want to show her, especially ones where she can reap the benefits--because the two of them are misfortune goddesses and spending too much time around Shion might make your luck run out and end your sweet combo.
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.
- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it. This means if you accumulate 3 hits, then recieve a miss, you CANNOT turn in those 3 hits. If you receive 2 hits, a miss, then a hit, You now only have one hit in your combo, not 3 not 2.
- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in the COMBO REDEEMING TOP LEVEL. There will be one posted with every round of this game, and it will always be the first comment on the post.

In This Round
7 buttons are hiding a HIT!

3 buttons are hiding a MISS!



Rewards
HITx1 2 Cards
HITx2 4 Cards
HITx3 8 Cards
HITx4 16 Cards
HITx5 32 Cards
HITx6 64 Cards
HITx7 128 Cards
Submit
While claiming your rewards, please use this form




This round ends on Saturday, October 11th, 2025!

coding courtesy of [personal profile] despedia
 
 

Welcome back to COMBO BREAKER everyone! The ever lovely Yorigami sisters have returned to count your combos.

How high has your combo managed to go? Joon is a brawler and and Shion is never far behind her in a fight (literally)! Joon is all ears for any new moves you might want to show her, especially ones where she can reap the benefits--because the two of them are misfortune goddesses and spending too much time around Shion might make your luck run out and end your sweet combo.
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.
- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it. This means if you accumulate 3 hits, then recieve a miss, you CANNOT turn in those 3 hits. If you receive 2 hits, a miss, then a hit, You now only have one hit in your combo, not 3 not 2.
- IMPORTANT NOTICE! For those of you who participated in Round 321, if you received a HIT and had any MISSes afterwards, due to the confusion of the round I will NOT be counting any MISSes that round, meaning that if you got a single HIT or a double HIT with any misses, you may count that as one or two HITs respectively without losing your combo. This only applies to those who tripled down that round. Those who received a triple HIT will be unaffected.

In the future, for special rounds that are not NO MISS rounds, I will clearly specify the ruleset and mechanics to help assist in your button press choices. Round 321's ruleset/mechanics were that each button press would equate to ONE controller. There would be THREE SEPARATE controllers to HIT/MISS from, each controller having 7 HITS and 3 MISSES.


- SPECIAL ROUND NOTICE! For this week's SPECIAL ROUND RULES, you may choose ONE button, and if you get a HIT it will count as THREE HITS.
- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in the COMBO REDEEMING TOP LEVEL. There will be one posted with every round of this game, and it will always be the first comment on the post.

In This Round
7 buttons are hiding a HIT!

3 buttons are hiding a MISS!



Rewards
HITx1 2 Cards
HITx2 4 Cards
HITx3 8 Cards
HITx4 16 Cards
HITx5 32 Cards
HITx6 64 Cards
HITx7 128 Cards
Submit
While claiming your rewards, please use this form




This round ends on Saturday, October 4th, 2025!

coding courtesy of [personal profile] despedia
 
 
06 September 2025 @ 08:00 am

Welcome back to COMBO BREAKER everyone! The ever lovely Yorigami sisters have returned to count your combos.

How high has your combo managed to go? Joon is a brawler and and Shion is never far behind her in a fight (literally)! Joon is all ears for any new moves you might want to show her, especially ones where she can reap the benefits--because the two of them are misfortune goddesses and spending too much time around Shion might make your luck run out and end your sweet combo.
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.
- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it. This means if you accumulate 3 hits, then recieve a miss, you CANNOT turn in those 3 hits. If you receive 2 hits, a miss, then a hit, You now only have one hit in your combo, not 3 not 2.
- IMPORTANT NOTICE! For those of you who participated in Round 321, if you received a HIT and had any MISSes afterwards, due to the confusion of the round I will NOT be counting any MISSes that round, meaning that if you got a single HIT or a double HIT with any misses, you may count that as one or two HITs respectively without losing your combo. This only applies to those who tripled down that round. Those who received a triple HIT will be unaffected.

In the future, for special rounds that are not NO MISS rounds, I will clearly specify the ruleset and mechanics to help assist in your button press choices. Round 321's ruleset/mechanics were that each button press would equate to ONE controller. There would be THREE SEPARATE controllers to HIT/MISS from, each controller having 7 HITS and 3 MISSES.


- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in the COMBO REDEEMING TOP LEVEL. There will be one posted with every round of this game, and it will always be the first comment on the post.

In This Round
7 buttons are hiding a HIT!

3 buttons are hiding a MISS!



Rewards
HITx1 2 Cards
HITx2 4 Cards
HITx3 8 Cards
HITx4 16 Cards
HITx5 32 Cards
HITx6 64 Cards
HITx7 128 Cards
Submit
While claiming your rewards, please use this form




This round ends on Saturday, September 13th, 2025!

coding courtesy of [personal profile] despedia
 
 
30 August 2025 @ 09:48 am

Welcome back to COMBO BREAKER everyone! The ever lovely Yorigami sisters have returned to count your combos.

How high has your combo managed to go? Joon is a brawler and and Shion is never far behind her in a fight (literally)! Joon is all ears for any new moves you might want to show her, especially ones where she can reap the benefits--because the two of them are misfortune goddesses and spending too much time around Shion might make your luck run out and end your sweet combo.
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.
- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it. This means if you accumulate 3 hits, then recieve a miss, you CANNOT turn in those 3 hits. If you receive 2 hits, a miss, then a hit, You now only have one hit in your combo, not 3 not 2.
- IMPORTANT NOTICE! For those of you who participated in Round 321, if you received a HIT and had any MISSes afterwards, due to the confusion of the round I will NOT be counting any MISSes that round, meaning that if you got a single HIT or a double HIT with any misses, you may count that as one or two HITs respectively without losing your combo. This only applies to those who tripled down that round. Those who received a triple HIT will be unaffected.

In the future, for special rounds that are not NO MISS rounds, I will clearly specify the ruleset and mechanics to help assist in your button press choices. Round 321's ruleset/mechanics were that each button press would equate to ONE controller. There would be THREE SEPARATE controllers to HIT/MISS from, each controller having 7 HITS and 3 MISSES.


- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in the COMBO REDEEMING TOP LEVEL. There will be one posted with every round of this game, and it will always be the first comment on the post.

In This Round
7 buttons are hiding a HIT!

3 buttons are hiding a MISS!



Rewards
HITx1 2 Cards
HITx2 4 Cards
HITx3 8 Cards
HITx4 16 Cards
HITx5 32 Cards
HITx6 64 Cards
HITx7 128 Cards
Submit
While claiming your rewards, please use this form




This round ends on Saturday, September 6th, 2025!

coding courtesy of [personal profile] despedia
 
 
23 August 2025 @ 07:39 am

Welcome back to COMBO BREAKER everyone! The ever lovely Yorigami sisters have returned to count your combos.

How high has your combo managed to go? Joon is a brawler and and Shion is never far behind her in a fight (literally)! Joon is all ears for any new moves you might want to show her, especially ones where she can reap the benefits--because the two of them are misfortune goddesses and spending too much time around Shion might make your luck run out and end your sweet combo.
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.
- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it. This means if you accumulate 3 hits, then recieve a miss, you CANNOT turn in those 3 hits. If you receive 2 hits, a miss, then a hit, You now only have one hit in your combo, not 3 not 2.
- IMPORTANT NOTICE! For those of you who participated in Round 321, if you received a HIT and had any MISSes afterwards, due to the confusion of the round I will NOT be counting any MISSes that round, meaning that if you got a single HIT or a double HIT with any misses, you may count that as one or two HITs respectively without losing your combo. This only applies to those who tripled down that round. Those who received a triple HIT will be unaffected.

In the future, for special rounds that are not NO MISS rounds, I will clearly specify the ruleset and mechanics to help assist in your button press choices. Round 321's ruleset/mechanics were that each button press would equate to ONE controller. There would be THREE SEPARATE controllers to HIT/MISS from, each controller having 7 HITS and 3 MISSES.


- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in the COMBO REDEEMING TOP LEVEL. There will be one posted with every round of this game, and it will always be the first comment on the post.

In This Round
7 buttons are hiding a HIT!

3 buttons are hiding a MISS!



Rewards
HITx1 2 Cards
HITx2 4 Cards
HITx3 8 Cards
HITx4 16 Cards
HITx5 32 Cards
HITx6 64 Cards
HITx7 128 Cards
Submit
While claiming your rewards, please use this form




This round ends on Saturday, August 30th, 2025!

coding courtesy of [personal profile] despedia
 
 
16 August 2025 @ 07:19 am

Welcome back to COMBO BREAKER everyone! The ever lovely Yorigami sisters have returned to count your combos.

How high has your combo managed to go? Joon is a brawler and and Shion is never far behind her in a fight (literally)! Joon is all ears for any new moves you might want to show her, especially ones where she can reap the benefits--because the two of them are misfortune goddesses and spending too much time around Shion might make your luck run out and end your sweet combo.
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.
- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it. This means if you accumulate 3 hits, then recieve a miss, you CANNOT turn in those 3 hits. If you receive 2 hits, a miss, then a hit, You now only have one hit in your combo, not 3 not 2.
- IMPORTANT NOTICE! For those of you who participated in Round 321, if you received a HIT and had any MISSes afterwards, due to the confusion of the round I will NOT be counting any MISSes that round, meaning that if you got a single HIT or a double HIT with any misses, you may count that as one or two HITs respectively without losing your combo. This only applies to those who tripled down that round. Those who received a triple HIT will be unaffected.

In the future, for special rounds that are not NO MISS rounds, I will clearly specify the ruleset and mechanics to help assist in your button press choices. Round 321's ruleset/mechanics were that each button press would equate to ONE controller. There would be THREE SEPARATE controllers to HIT/MISS from, each controller having 7 HITS and 3 MISSES.


- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in the COMBO REDEEMING TOP LEVEL. There will be one posted with every round of this game, and it will always be the first comment on the post.

In This Round
7 buttons are hiding a HIT!

3 buttons are hiding a MISS!



Rewards
HITx1 2 Cards
HITx2 4 Cards
HITx3 8 Cards
HITx4 16 Cards
HITx5 32 Cards
HITx6 64 Cards
HITx7 128 Cards
Submit
While claiming your rewards, please use this form




This round ends on Saturday, August 23rd, 2025!

coding courtesy of [personal profile] despedia
 
 
09 August 2025 @ 08:43 am

Welcome back to COMBO BREAKER everyone! The ever lovely Yorigami sisters have returned to count your combos.

How high has your combo managed to go? Joon is a brawler and and Shion is never far behind her in a fight (literally)! Joon is all ears for any new moves you might want to show her, especially ones where she can reap the benefits--because the two of them are misfortune goddesses and spending too much time around Shion might make your luck run out and end your sweet combo.
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.
- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it. This means if you accumulate 3 hits, then recieve a miss, you CANNOT turn in those 3 hits. If you receive 2 hits, a miss, then a hit, You now only have one hit in your combo, not 3 not 2.
- IMPORTANT NOTICE! For those of you who participated in Round 321, if you received a HIT and had any MISSes afterwards, due to the confusion of the round I will NOT be counting any MISSes that round, meaning that if you got a single HIT or a double HIT with any misses, you may count that as one or two HITs respectively without losing your combo. This only applies to those who tripled down that round. Those who received a triple HIT will be unaffected.

In the future, for special rounds that are not NO MISS rounds, I will clearly specify the ruleset and mechanics to help assist in your button press choices. Round 321's ruleset/mechanics were that each button press would equate to ONE controller. There would be THREE SEPARATE controllers to HIT/MISS from, each controller having 7 HITS and 3 MISSES.


- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in the COMBO REDEEMING TOP LEVEL. There will be one posted with every round of this game, and it will always be the first comment on the post.

In This Round
7 buttons are hiding a HIT!

3 buttons are hiding a MISS!



Rewards
HITx1 2 Cards
HITx2 4 Cards
HITx3 8 Cards
HITx4 16 Cards
HITx5 32 Cards
HITx6 64 Cards
HITx7 128 Cards
Submit
While claiming your rewards, please use this form




This round ends on Saturday, August 16th, 2025!

coding courtesy of [personal profile] despedia
 
 

Welcome back to COMBO BREAKER everyone! The ever lovely Yorigami sisters have returned to count your combos.

How high has your combo managed to go? Joon is a brawler and and Shion is never far behind her in a fight (literally)! Joon is all ears for any new moves you might want to show her, especially ones where she can reap the benefits--because the two of them are misfortune goddesses and spending too much time around Shion might make your luck run out and end your sweet combo.
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS. NOTE: For this week, you may choose to pick up to THREE BUTTONS for a HIT or MISS.
- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it. This means if you accumulate 3 hits, then recieve a miss, you CANNOT turn in those 3 hits. If you recieve 2 hits, a miss, then a hit, You now only have one hit in your combo, not 3 not 2.


- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in the COMBO REDEEMING TOP LEVEL. There will be one posted with every round of this game, and it will always be the first comment on the post.

In This Round
7 buttons are hiding a HIT!

3 buttons are hiding a MISS!



Rewards
HITx1 2 Cards
HITx2 4 Cards
HITx3 8 Cards
HITx4 16 Cards
HITx5 32 Cards
HITx6 64 Cards
HITx7 128 Cards
Submit
While claiming your rewards, please use this form




This round ends on Saturday, August 9th, 2025!

coding courtesy of [personal profile] despedia
 
 

Welcome back to COMBO BREAKER everyone! The ever lovely Yorigami sisters have returned to count your combos.

How high has your combo managed to go? Joon is a brawler and and Shion is never far behind her in a fight (literally)! Joon is all ears for any new moves you might want to show her, especially ones where she can reap the benefits--because the two of them are misfortune goddesses and spending too much time around Shion might make your luck run out and end your sweet combo.
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.
- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it. This means if you accumulate 3 hits, then recieve a miss, you CANNOT turn in those 3 hits. If you recieve 2 hits, a miss, then a hit, You now only have one hit in your combo, not 3 not 2.


- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in the COMBO REDEEMING TOP LEVEL. There will be one posted with every round of this game, and it will always be the first comment on the post.

In This Round
10 buttons are hiding a HIT!

0 buttons are hiding a MISS!



Rewards
HITx1 2 Cards
HITx2 4 Cards
HITx3 8 Cards
HITx4 16 Cards
HITx5 32 Cards
HITx6 64 Cards
HITx7 128 Cards
Submit
While claiming your rewards, please use this form




This round ends on Saturday, July 26th, 2025!

coding courtesy of [personal profile] despedia
 
 
12 July 2025 @ 09:22 pm

Welcome back to COMBO BREAKER everyone! The ever lovely Yorigami sisters have returned to count your combos.

How high has your combo managed to go? Joon is a brawler and and Shion is never far behind her in a fight (literally)! Joon is all ears for any new moves you might want to show her, especially ones where she can reap the benefits--because the two of them are misfortune goddesses and spending too much time around Shion might make your luck run out and end your sweet combo.
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.
- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it. This means if you accumulate 3 hits, then recieve a miss, you CANNOT turn in those 3 hits. If you recieve 2 hits, a miss, then a hit, You now only have one hit in your combo, not 3 not 2.


- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in the COMBO REDEEMING TOP LEVEL. There will be one posted with every round of this game, and it will always be the first comment on the post.

In This Round
7 buttons are hiding a HIT!

3 buttons are hiding a MISS!



Rewards
HITx1 2 Cards
HITx2 4 Cards
HITx3 8 Cards
HITx4 16 Cards
HITx5 32 Cards
HITx6 64 Cards
HITx7 128 Cards
Submit
While claiming your rewards, please use this form




This round ends on Saturday, July 19th, 2025!

coding courtesy of [personal profile] despedia
 
 
05 July 2025 @ 09:06 pm

Welcome back to COMBO BREAKER everyone! The ever lovely Yorigami sisters have returned to count your combos.

How high has your combo managed to go? Joon is a brawler and and Shion is never far behind her in a fight (literally)! Joon is all ears for any new moves you might want to show her, especially ones where she can reap the benefits--because the two of them are misfortune goddesses and spending too much time around Shion might make your luck run out and end your sweet combo.
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.
- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it. This means if you accumulate 3 hits, then recieve a miss, you CANNOT turn in those 3 hits. If you recieve 2 hits, a miss, then a hit, You now only have one hit in your combo, not 3 not 2.


- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in the COMBO REDEEMING TOP LEVEL. There will be one posted with every round of this game, and it will always be the first comment on the post.

In This Round
7 buttons are hiding a HIT!

3 buttons are hiding a MISS!



Rewards
HITx1 2 Cards
HITx2 4 Cards
HITx3 8 Cards
HITx4 16 Cards
HITx5 32 Cards
HITx6 64 Cards
HITx7 128 Cards
Submit
While claiming your rewards, please use this form




This round ends on Saturday, July 12th, 2025!

coding courtesy of [personal profile] despedia