Jun
18 August 2016 @ 02:36 am



Link standby... Please wait. )

Welcome to the Cable Club! Here, Pokemon trainers around the world can trade Pokemon with one another. Our trading machine can be used to trade multiple Pokemon simultaneously: all you have to do is connect the link cables!

Each pair of Pokemon to be traded is represented by their corresponding color in this grid. In order for the trading machine to work, the link cables must connect using following rules:


1) Connect blocks of the same color to ensure each trainer gets the correct Pokemon.
2) Paths may not cross each other, or it will interfere with the transfer!
3) The entire grid must be filled, leaving no empty spaces.


Here is an example of a simpler puzzle and solution for your reference

For completing this puzzle, you'll receive Six random cards!

This round closes Wednesday, August 24th! 
 
 
Veth
18 August 2016 @ 10:13 am


The Host Club is looking to gain some new customers, so they're passing out free cards! Comment here to give them your patronage and receive three random cards.

Good luck! This round ends on Thursday, September 1.
 
 
Veth
18 August 2016 @ 10:13 am


Crazy Colors is an interactive game that you play with the cards you already have in your post! True to its title, it plays similarly to the real card game Crazy Eights. To earn prizes from this game, you'll have to not only be quick, but pay close attention to the comments above yours.


rules )

THIS WEEK'S STARTING CARD IS...



brand02, brown


BONUSES
☆ This round, every valid play featuring a character wearing neckwear will receive two additional random cards.


This round closes on Thursday, August 25.
 
 
aru
18 August 2016 @ 10:49 pm
No miss round to celebrate round 150!

Hi everyone! Have you seen Kazuya's Triple Spin Kick? It's a pretty devastating move, he claims. So devastating that he could probably wipe out unsuspecting opponents by doing just that, over and over. However, nobody likes spammers so how about introducing him to some other combos? The longer, the better! However, be careful, since if your combo gets interrupted, you have to start all over!
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.

- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it.

- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!

- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.

- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.

- Please redeem your combos in THIS thread. There will be one posted with every round of this game.

In This Round
10 buttons are hiding a HIT!
0 buttons are hiding a MISS!


Rewards! )