Veth
21 July 2016 @ 06:49 pm


Crazy Colors is an interactive game that you play with the cards you already have in your post! True to its title, it plays similarly to the real card game Crazy Eights. To earn prizes from this game, you'll have to not only be quick, but pay close attention to the comments above yours.


rules )

THIS WEEK'S STARTING CARD IS...



dwn-01217, red


BONUSES
☆ This round, every valid play featuring a number or hyphen in the deckname will receive two additional random cards.


This round closes on Thursday, July 28.
 
 
Veth
21 July 2016 @ 06:52 pm


The Host Club is looking to gain some new customers, so they're passing out free cards! Comment here to give them your patronage and receive three random cards.

Good luck! This round ends on Thursday, August 4.
 
 
Nikita
21 July 2016 @ 07:29 pm
Last week, Shikamaru was watching Saitama from One-Punch Man!



Shikamaru's stuck on guard duty indoors during a gathering of characters so instead of cloud watching he's turned to shadow watching.

see the shadow. )

If you can tell Shikamaru the name of the character and the series they come from you'll be rewarded with eight random cards! This round closes on Wednesday, July 27th!
 
 
Nikita
21 July 2016 @ 07:44 pm


Read more... )
Rules:
- Read between the lines and find the words given
- Words can be found horizontal, vertical, or diagonal and backwards or forwards
- Comment with an image with the words you found marked (see previous rounds for examples on different ways you can mark words)
- If you're turning in a coupon say how many uses you have left on it!

Prizes:
- 1-4 words = 6 cards
- 5-8 words = 12 cards
- 9-12 words = 12 cards + 2 crayons
- 13-16 words = 16 cards + 2 crayons
- 17-20 words = 20 cards + 2 crayons

This round will close on Wednesday, July 27th!
 
 
aru
21 July 2016 @ 10:33 pm

Hi everyone! Have you seen Kazuya's Triple Spin Kick? It's a pretty devastating move, he claims. So devastating that he could probably wipe out unsuspecting opponents by doing just that, over and over. However, nobody likes spammers so how about introducing him to some other combos? The longer, the better! However, be careful, since if your combo gets interrupted, you have to start all over!
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.

- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it.

- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!

- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.

- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.

- Please redeem your combos in THIS thread. There will be one posted with every round of this game.

In This Round
7 buttons are hiding a HIT!
3 buttons are hiding a MISS!


Rewards! )