24 February 2017 @ 02:21 pm
orry for the delay with this round!


Hi everyone! Have you seen Kazuya's Triple Spin Kick? It's a pretty devastating move, he claims. So devastating that he could probably wipe out unsuspecting opponents by doing just that, over and over. However, nobody likes spammers so how about introducing him to some other combos? The longer, the better! However, be careful, since if your combo gets interrupted, you have to start all over!
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.


- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it.


- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in THIS thread. There will be one posted with every round of this game.

In This Round
7 buttons are hiding a HIT!

3 buttons are hiding a MISS!




Rewards! )
 
 
16 February 2017 @ 08:58 pm

Hi everyone! Have you seen Kazuya's Triple Spin Kick? It's a pretty devastating move, he claims. So devastating that he could probably wipe out unsuspecting opponents by doing just that, over and over. However, nobody likes spammers so how about introducing him to some other combos? The longer, the better! However, be careful, since if your combo gets interrupted, you have to start all over!
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.

- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it.

- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!

- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.

- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.

- Please redeem your combos in THIS thread. There will be one posted with every round of this game.

In This Round
7 buttons are hiding a HIT!
3 buttons are hiding a MISS!


Rewards! )
 
 
09 February 2017 @ 09:52 pm

Hi everyone! Have you seen Kazuya's Triple Spin Kick? It's a pretty devastating move, he claims. So devastating that he could probably wipe out unsuspecting opponents by doing just that, over and over. However, nobody likes spammers so how about introducing him to some other combos? The longer, the better! However, be careful, since if your combo gets interrupted, you have to start all over!
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.


- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it.


- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in THIS thread. There will be one posted with every round of this game.

In This Round
7 buttons are hiding a HIT!

3 buttons are hiding a MISS!




Rewards! )
 
 
02 February 2017 @ 08:19 pm

Hi everyone! Have you seen Kazuya's Triple Spin Kick? It's a pretty devastating move, he claims. So devastating that he could probably wipe out unsuspecting opponents by doing just that, over and over. However, nobody likes spammers so how about introducing him to some other combos? The longer, the better! However, be careful, since if your combo gets interrupted, you have to start all over!
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.


- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it.


- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in THIS thread. There will be one posted with every round of this game.

In This Round
7 buttons are hiding a HIT!

3 buttons are hiding a MISS!




Rewards! )
 
 
26 January 2017 @ 11:18 pm

Hi everyone! Have you seen Kazuya's Triple Spin Kick? It's a pretty devastating move, he claims. So devastating that he could probably wipe out unsuspecting opponents by doing just that, over and over. However, nobody likes spammers so how about introducing him to some other combos? The longer, the better! However, be careful, since if your combo gets interrupted, you have to start all over!
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.


- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it.


- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in THIS thread. There will be one posted with every round of this game.

In This Round
7 buttons are hiding a HIT!

3 buttons are hiding a MISS!




Rewards! )
 
 
19 January 2017 @ 07:18 pm

Hi everyone! Have you seen Kazuya's Triple Spin Kick? It's a pretty devastating move, he claims. So devastating that he could probably wipe out unsuspecting opponents by doing just that, over and over. However, nobody likes spammers so how about introducing him to some other combos? The longer, the better! However, be careful, since if your combo gets interrupted, you have to start all over!
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.


- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it.


- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in THIS thread. There will be one posted with every round of this game.

In This Round
7 buttons are hiding a HIT!

3 buttons are hiding a MISS!




Rewards! )
 
 
12 January 2017 @ 08:04 pm

Hi everyone! Have you seen Kazuya's Triple Spin Kick? It's a pretty devastating move, he claims. So devastating that he could probably wipe out unsuspecting opponents by doing just that, over and over. However, nobody likes spammers so how about introducing him to some other combos? The longer, the better! However, be careful, since if your combo gets interrupted, you have to start all over!
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.


- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it.


- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in THIS thread. There will be one posted with every round of this game.

In This Round
7 buttons are hiding a HIT!

3 buttons are hiding a MISS!




Rewards! )
 
 
05 January 2017 @ 08:04 pm

Hi everyone! Have you seen Kazuya's Triple Spin Kick? It's a pretty devastating move, he claims. So devastating that he could probably wipe out unsuspecting opponents by doing just that, over and over. However, nobody likes spammers so how about introducing him to some other combos? The longer, the better! However, be careful, since if your combo gets interrupted, you have to start all over!
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.


- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it.


- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in THIS thread. There will be one posted with every round of this game.

In This Round
7 buttons are hiding a HIT!

3 buttons are hiding a MISS!




Rewards! )
 
 
29 December 2016 @ 09:07 pm

Hi everyone! Have you seen Kazuya's Triple Spin Kick? It's a pretty devastating move, he claims. So devastating that he could probably wipe out unsuspecting opponents by doing just that, over and over. However, nobody likes spammers so how about introducing him to some other combos? The longer, the better! However, be careful, since if your combo gets interrupted, you have to start all over!
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.


- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it.


- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in THIS thread. There will be one posted with every round of this game.

In This Round
10 buttons are hiding a HIT!

0 buttons are hiding a MISS! No miss round!




Rewards! )
 
 
22 December 2016 @ 06:33 pm

Hi everyone! Have you seen Kazuya's Triple Spin Kick? It's a pretty devastating move, he claims. So devastating that he could probably wipe out unsuspecting opponents by doing just that, over and over. However, nobody likes spammers so how about introducing him to some other combos? The longer, the better! However, be careful, since if your combo gets interrupted, you have to start all over!
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.


- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it.


- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in THIS thread. There will be one posted with every round of this game.

In This Round
7 buttons are hiding a HIT!

3 buttons are hiding a MISS! No miss round!




Rewards! )
 
 
15 December 2016 @ 08:58 pm

Hi everyone! Have you seen Kazuya's Triple Spin Kick? It's a pretty devastating move, he claims. So devastating that he could probably wipe out unsuspecting opponents by doing just that, over and over. However, nobody likes spammers so how about introducing him to some other combos? The longer, the better! However, be careful, since if your combo gets interrupted, you have to start all over!
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.


- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it.


- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in THIS thread. There will be one posted with every round of this game.

In This Round
7 buttons are hiding a HIT!

3 buttons are hiding a MISS!




Rewards! )
 
 
08 December 2016 @ 07:45 pm

Hi everyone! Have you seen Kazuya's Triple Spin Kick? It's a pretty devastating move, he claims. So devastating that he could probably wipe out unsuspecting opponents by doing just that, over and over. However, nobody likes spammers so how about introducing him to some other combos? The longer, the better! However, be careful, since if your combo gets interrupted, you have to start all over!
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.

- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it.

- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!

- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.

- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.

- Please redeem your combos in THIS thread. There will be one posted with every round of this game.

In This Round
7 buttons are hiding a HIT!
3 buttons are hiding a MISS!


Rewards! )
 
 
01 December 2016 @ 11:15 pm

Hi everyone! Have you seen Kazuya's Triple Spin Kick? It's a pretty devastating move, he claims. So devastating that he could probably wipe out unsuspecting opponents by doing just that, over and over. However, nobody likes spammers so how about introducing him to some other combos? The longer, the better! However, be careful, since if your combo gets interrupted, you have to start all over!
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.


- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it.


- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in THIS thread. There will be one posted with every round of this game.

In This Round
7 buttons are hiding a HIT!

3 buttons are hiding a MISS!




Rewards! )
 
 
24 November 2016 @ 07:55 pm

Hi everyone! Have you seen Kazuya's Triple Spin Kick? It's a pretty devastating move, he claims. So devastating that he could probably wipe out unsuspecting opponents by doing just that, over and over. However, nobody likes spammers so how about introducing him to some other combos? The longer, the better! However, be careful, since if your combo gets interrupted, you have to start all over!
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.


- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it.


- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in THIS thread. There will be one posted with every round of this game.

In This Round
7 buttons are hiding a HIT!

3 buttons are hiding a MISS!




Rewards! )
 
 
17 November 2016 @ 08:30 pm

Hi everyone! Have you seen Kazuya's Triple Spin Kick? It's a pretty devastating move, he claims. So devastating that he could probably wipe out unsuspecting opponents by doing just that, over and over. However, nobody likes spammers so how about introducing him to some other combos? The longer, the better! However, be careful, since if your combo gets interrupted, you have to start all over!
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.


- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it.


- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in THIS thread. There will be one posted with every round of this game.

In This Round
7 buttons are hiding a HIT!

3 buttons are hiding a MISS!




Rewards! )
 
 
10 November 2016 @ 10:09 pm

Hi everyone! Have you seen Kazuya's Triple Spin Kick? It's a pretty devastating move, he claims. So devastating that he could probably wipe out unsuspecting opponents by doing just that, over and over. However, nobody likes spammers so how about introducing him to some other combos? The longer, the better! However, be careful, since if your combo gets interrupted, you have to start all over!
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.

- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it.

- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!

- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.

- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.

- Please redeem your combos in THIS thread. There will be one posted with every round of this game.

In This Round
7 buttons are hiding a HIT!
3 buttons are hiding a MISS!


Rewards! )
 
 
03 November 2016 @ 08:42 pm

Hi everyone! Have you seen Kazuya's Triple Spin Kick? It's a pretty devastating move, he claims. So devastating that he could probably wipe out unsuspecting opponents by doing just that, over and over. However, nobody likes spammers so how about introducing him to some other combos? The longer, the better! However, be careful, since if your combo gets interrupted, you have to start all over!
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.

- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it.

- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!

- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.

- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.

- Please redeem your combos in THIS thread. There will be one posted with every round of this game.

In This Round
7 buttons are hiding a HIT!
3 buttons are hiding a MISS!


Rewards! )
 
 
27 October 2016 @ 11:41 pm

Hi everyone! Have you seen Kazuya's Triple Spin Kick? It's a pretty devastating move, he claims. So devastating that he could probably wipe out unsuspecting opponents by doing just that, over and over. However, nobody likes spammers so how about introducing him to some other combos? The longer, the better! However, be careful, since if your combo gets interrupted, you have to start all over!
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.

- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it.

- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!

- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.

- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.

- Please redeem your combos in THIS thread. There will be one posted with every round of this game.

In This Round
7 buttons are hiding a HIT!
3 buttons are hiding a MISS!


Rewards! )
 
 
21 October 2016 @ 12:07 am

Hi everyone! Have you seen Kazuya's Triple Spin Kick? It's a pretty devastating move, he claims. So devastating that he could probably wipe out unsuspecting opponents by doing just that, over and over. However, nobody likes spammers so how about introducing him to some other combos? The longer, the better! However, be careful, since if your combo gets interrupted, you have to start all over!
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.

- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it.

- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!

- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.

- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.

- Please redeem your combos in THIS thread. There will be one posted with every round of this game.

In This Round
7 buttons are hiding a HIT!
3 buttons are hiding a MISS!


Rewards! )
 
 
13 October 2016 @ 11:30 pm

Hi everyone! Have you seen Kazuya's Triple Spin Kick? It's a pretty devastating move, he claims. So devastating that he could probably wipe out unsuspecting opponents by doing just that, over and over. However, nobody likes spammers so how about introducing him to some other combos? The longer, the better! However, be careful, since if your combo gets interrupted, you have to start all over!
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.

- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it.

- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!

- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.

- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.

- Please redeem your combos in THIS thread. There will be one posted with every round of this game.

In This Round
7 buttons are hiding a HIT!
3 buttons are hiding a MISS!


Rewards! )